Skip to main content

Armored Core 6 has been a learning curve for FromSoft "in the same way" as Bloodborne

In a revealing interview, Armored Core 6 director Masaru Yamamura and producer Yasunori Ogura spilt the beans on the development process for the upcoming title, explaining why they'd avoided an open world, how they designed the combat and where they drew their inspirations for the game. 

The Armored Core 6 developers made it clear that they wanted to "tap into the essence" of the series and "bring that [approach] to a modern FromSofrware game that we could only make as the studio we are today" (via GGrecon). 

Yamamura explained, "From recent titles, we've not taken anything directly, but you may see some influences from our general approach to game design. For instance, in the same way, that Bloodborne was a faster and more aggressive take on the Souls formula." 

He expanded on the lessons learned from previous titles: "Armored Core involves a lot of aggression and a lot of adjustments to the tempo of combat that we've learned from our [previous] battle design."

This means that, while Armored Core 6 doesn't ape the Dark Souls formula at the expense of its predecessors, the studio has taken the practical lessons of its soulsborne successes to heart.   

This comes across in Fromsoftware's approach to world design. While the team "did actually consider going more open-world", they opted not to since, as Yamamura points out, this would force them to "put some restrictions on the [mech] assembly aspect [of the game], particularly how the player can move within that space."

FromSoftware has attempted to stay true to Armored Core's more "traditional" mission structure. 

This sense of tradition was also crucial in influencing the design team's approach to the game's appearance. "Rather than a specific [mecha] series or inspiration in that sense, we wanted to take inspiration from this feeling of old sci-fi." 

Yamamura and co wanted to keep things "nostalgic and traditional," ensuring that a "sense of scale and time passing" was captured in the environments.

All in all, Armored Core 6 seems intended to offer a distinctive experience, separate from the likes of Elden Ring. Our own Jake Tucker got his hands on a preview of the game and praised the title's emphasis on "freedom and scope for personalization". 

Armored Core 6 is due to be released on August 25 for PS5, Xbox Series X|S, and PC.

One of the most anticipated upcoming games of the year, Armored Core 6, is set to make a big splash. However, if you're looking for something to play, our list of the best RPGs will keep you occupied.



Comments

Popular posts from this blog

TechRadar's Year in Review: AI revolution, smartphone evolution, and visions of the future

If I had to sum up 2023 in one word it would be AI. Okay, technically that’s two initials, but let’s not quibble – because there’s no doubt that it provided the year in tech with its main story arc. Artificial intelligence was everywhere this year, as every company in the world gawped at the massive impact of ChatGPT, and decided they wanted to jump aboard that bandwagon. You could barely move for new chatbots, new image generators, and new AI-enhanced features in every device released in 2023. And there’s no sign of that changing in 2024; in fact, we expect it to be an even bigger deal. Elsewhere, phones and laptops did much the same as they had the previous year – well, except where they had new AI-enhanced features – so it was in the virtual reality space where bigger changes were afoot. If the Meta Quest 3 was impressive then the Apple Vision Pro looks to be genuinely game-changing, and we can’t wait to see what impact it has in the next 12 months. Of course we also saw plenty ...

Microsoft and Sony enter "binding agreement" to keep Call of Duty on PlayStation

Microsoft has announced that it has reached a "binding agreement" with Sony, pledging to keep Call of Duty on PlayStation following the acquisition of Activision Blizzard.  With Microsoft having won its anti-trust case with the US Federal Trade Commission , its planned acquisition of Call of Duty developers Activision Blizzard has taken a big step closer to becoming a reality. In order to alleviate the concerns of monopoly-building that got Microsoft in legal hot water to begin with, the head of Xbox, Phil Spencer, announced yesterday via Tweet that it has entered into an "agreement to keep Call of Duty on PlayStation."  This agreement will no doubt come as a relief to fans concerned that Microsoft's acquisition plans might result in Call of Duty becoming an Xbox exclusive, following in the footsteps of future Bethesda releases. Since Microsoft's acquisition of Bethesda caused the studio to break its tradition of offering titles cross-platform for upcomi...

This Stardew Valley-like farming sim plays at the bottom of your screen so you work and play at the same time

Stardew Valley and Animal Crossing are among some of the best choices out there if you're looking for a game to get swept up in for hours at a time. But, if you're a fan of management sims and a multitasker as well, this upcoming farming sim will likely pique your interest.  Developed by Mister Morris Games, Rusty's Retirement is an idle-farming simulation game that runs at the bottom of your gaming monitor, allowing you to focus on other tasks like working while you tend to your crops. Set to release in Q1 2024 on Steam , the idle sim puts you in the shoes of a wholesome robot as you grow crops and use them to produce clean and energy-efficient biofuel. Having gathered this "vital robot power source," you'll then need to sell your harvest to the other machine inhabitants of your settlement. This, in turn, will let you reinvest the money into expanding your farm. If you're a terrible procrastinator (like me) this might not sound like your cup of tea...